Dragon's Breath-Targets in a cone in front of the caster take 680 to 790 Fire damage and are Disoriented for 3 sec.Icy Veins-Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting.Only one type of Armor spell can be active on the Mage at any time. Molten Armor-Causes 75 Fire damage when hit, increases your chance to critically hit with spells by 3%, and reduces the chance you are critically hit by 5%.Causes triple damage against Frozen targets. Ice Lance-Deals 173 to 200 Frost damage to an enemy target.Effect stacks up to 3 times and lasts 8 sec. Each time you cast Arcane Blast, the casting time is reduced while mana cost is increased. Arcane Blast-Blasts the target with energy, dealing 668 to 772 Arcane damage.While invisible, you can only see other invisible targets and those whom can see invisible. The effect is cancelled if you perform or receive any actions. Invisibility-Fades the caster to invisibility over 5 sec, reducing threat each second.Spellsteal-Steals a beneficial magic effect from the target.Meanwhile, Burning Soul and Frost Channeling both saw a change in threat reduction, dropping from 30% to 10% at max rank - this is likely due to tanks being able to hold aggro better, but the talents still serve the same purpose.įinally, a smaller change means that Counterspell's spell lock only lasts eight seconds in TBC, from 10 in Classic. This is a pretty strong change, as Intellect now converts partly into Spell Power for Arcane Mages, so you still get the benefit of more Mana, as well as more Spell Power. Then, there are two more notable changes, Arcane Mind now increases Intellect, instead of Mana. This essentially means the end of massive pulls for Mages, as there's only so much damage we can do now and pulling too many mobs will just make it very inefficient, if not impossible to kill. One of the biggest changes, however, is the introduction of an "AoE cap" - this means that area of effect spells, like Blizzard, now have a limit as to how much damage they can do. Another big change in the Frost tree also comes in the form of Elemental Precision, which has been reduced from 2% per point to 1%, meaning Mages will need to find a touch more hit on gear. ![]() It is no longer a Frost talent so every spec can use it, but it now causes a debuff which means you can only ice block once every 30 seconds. The first one is Ice Block which has received a ton of changes. ![]() There are a few key changes to existing Mage spells in The Burning Crusade. Frost Channeling-Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.Burning Soul-Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.Arcane Mind-Increases your total Intellect by 15%.Counterspell-Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec.Elemental Precision-Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.Blizzard-Ice shards pelt the target area doing 1472 Frost damage over 8 sec. ![]() Also causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
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