![]() In a touch that reminded me of the way Metal Gear Solid 5 starts its levels by crediting the designer, Wildermyth includes a title screen for each short story that includes the author’s name. Each section of the story is told with a little comic book-style cutscene, and Wildermyth uses those creatively to grant the illusion of movement. The first of these is that the writing is, well, really good. But it’s mitigated by several exceptionally clever and well-crafted elements of the overall design. This campaign structure is a solid, if occasionally repetitive foundation for a game – and that repetition is probably my single biggest criticism of Wildermyth. After enough of those, it's back to a plot mission to the end chapter. There's then a rhythm of exploring a new zone, participating in a randomly selected and procedurally flexible short story that develops the characters and the world, a combat mission assaulting the enemies you find there, and then consolidation of your gains in a way that grants the party upgrades. Wildermyth is one of those games that captures that lightning in a bottle. After that, they pick their classes, learn to fight, and roll into the main campaign map. These origin stories are usually well-told the intro in the tutorial with the character who became my spellcasting Mystic, Fern, reading a book and then having that book become part of her life stuck with me through the entire campaign and beyond. This opens with a party of three or four randomized or customizable characters being launched on the path to adventure. First, you pick from one of a small set of campaigns, which can either be randomly generated or have a pre-written main plot. Roll, Heroes, Rollĭescribing Wildermyth in broad strokes can make it sound like a conventional RPG. It's one of those games that captures that lightning in a bottle. Worldwalker Games' story-centered tactical RPG Wildermyth is as ambitious as games like Pathfinder: Kingmaker or Alpha Protocol – but with far fewer glaring flaws to look past. Pengemunt carries himself with the tell-tale gait of an Aerostat officer.It's also a dream that can never be achieved (barring some terrifying breakthrough in AI), but that makes the ambitious attempts all the more exciting when they make baby steps of progress. She looks young for an Admiralty officer of her rank, suggesting either competence or nepotism. Once, those who cared to know her stories were lulled to sleep with whispered ghost stories and lore. Mullifee's stern face has been hardened by age. For example, Oolo has plot armor in Sal's main story, Hunting Kashio, while she doesn't have plot armor in Rook's story (although she will never spawn) or in Brawl.įrizz crackles with static discharge from her wares. Many night merchants in Sal's story also have plot armor. Usually, characters with significant story relevance have plot armor. ![]() Will never hate you as a cause of killing someone in their faction.Ĭharacters with plot armor can still die, unlike what the name implies.Will not be affected by First Impressions.Will not join combat with the player unless specifically encountered.Will not spawn as patrons unless otherwise specified.Will not be assigned as generic cast in a quest, unless the quest explicitly requires that character.Some NPCs have unique titles, unique negotiations, unique battle mechanics, and/or unique banes/boons. Offers the player mystery food in random eventsīelow is a list of non-sentient NPCs (mechs, creatures, etc.) that can be fought in Griftlands. Priest at the Hesh outpost in Sal's story Luminari at the Hesh outpost in Sal's story Offers to gamble with the player in random events Sells goods at Rise outpost in Sal's story. After they spawn, they may or may not be treated as other NPCs of the same type. Unlike other generic NPCs, they can only spawn through specific quests. These following NPCs are based on one of the generic NPCs. (Over)Charge, Concentration, Burn, ScorchĪdrenaline, Alleviate, Moxie, Drink, Traumaįor more information on core mechanics, see: Battle, Negotiation Generic NPCs īelow is a list of generic non-playable characters that can spawn in campaigns. Sal is the starting Hero, with Rook and Smith becoming available to play after advancing through Sal's story. Each Hero has their own set of stats and unique mechanics.
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